Sharing GarageBand Projects to Seesaw

The arrival of the Seesaw app has opened up so many creative possibilities for sharing and reflecting on the content we create. We can of course speak directly into Seesaw and record  voices. However, there are times when we want to create something more sophisticated.

This video  looks at sharing a soundtrack or sound bed created in iMovie to Seesaw. The music could be the background music for a podcast or a video. It also shows how you could create class Seesaw blog purely as a music channel or podcast style channel and share music and audio recordings beyond the classroom.

Above is a short video (made 3 years ago) that shows how to “tame” Garageband and use it as a simple voice recorder. By defaultt Garageband is set loop after 8 bars, which is great for jamming music but not so helpful if you want to record a voice for a longer period.

Combining these two approaches enables students to combine voice and music easily. I’ve also shown how to save a speaking and listening template. This could be shared using Airdrop  to student devices to kick start an activity. Finally, whenever possible use headphones when recording in Garageband. You will get a better result as you can hear what you are recording and there is less noise emanating from the speakers in the classroom.


Modelling ideas with Paper 53 and iMovie

Paper 53 is one of those free apps that every now and then I return to and wonder why I don’t use it more. Here we are exploring some expressionist style mark making. The actual project will be about Liverpool skylines. Here I’m just showing the possibilities. In this demo there is only one image, but if each student contributes an image, the overall effect will be more interesting! Also creating an ambient soundtrack in iMovie would be another way to develop this work.

GarageBand Meets Seesaw and Spawns…

I’ve used a range of tools to create music, audio projects, plays and podcasts. There are some great publishing tools like Podbean and Soundcloud.  With GarageBand on the iPad I have tended to publish projects directly to Soundcloud. Last year some of Mr Morris’s Y6 class at St Silas were featured on BBC Radio 5’s  App of the week via Soundcloud. The class and their parents were very proud!

It’s great to have pupil GarageBand projects sitting along side the “stars”on Soundcloud. However, there are times when we want to keep things closer to home/the classroom and GarageBand and Seesaw make for a great combo.

So here’s my idea for a Seesaw Radio/Music channel created using GarageBand and Seesaw!

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In Seesaw we can make a “class” specifically for GarageBand projects. The students can design  funky header image to give it an ID and of course you have the choice of making it public facing blog or keep it private. To publish your projects from GarageBand to Seesaw you need to choose “open in” as the IOS default share will try and post a Garageband format file. Native GarageBand files, unsurprisingly  won’t publish.

“Open in” will merge the tracks into a Seesaw compatible file. It’s then just a matter of selecting your Open in app as Seesaw and you are good to go.

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Of course you can’t subscribe to the published recording  like a traditional podcast, but it makes easy work of sharing/publishing those amazing GarageBand Projects made on iPads.

Here’s my demo Seesaw Radio station.

I have a series of new videos in the pipeline that cover this in more detail. So keep watching/reading/following. GarageBand’s new “automation” feature is really helpful for managing levels of sound beds and spoken word. Here’s a screenshot.In order to access “automation” you need to tap on the track list on the left, once to select and a second time for the options. Once in automation mode, you need to switch on the edit/pen and then adjust the timeline. You can add nodes/keyframes and the move them. Below you can see the sound bed track being ducked when the speaker presents. This emulates the ducking effect we hear when a presenter speaks and the music mixes down. There are fancy  (er expensive apps) that do this like Ferrite automatically.


It’s not auto ducking as we used to have on the Mac, but it works well. Seesaw and Garageband make for a great create and share combo.

What will you and your class create?


Forest School Animation

People talk about “Appsmashing” (combining apps as part of a workflow). I don’t like the term. I’ve always used a combination of software on computers and iPads.

Like this for example,

We used, iMotion HD (because its free), Do ink Green Screen, Paper 53, iMovie and Garageband.


Here you can see us hard at work (or more like play!). We used Airplay (Reflector/Airserver) on the Laptop so the children could see the outcome and make shared decisions about the framing of the objects.





Google Photos for LSA’s/Teaching Assistants

16Gb can quickly fill with photos and videos. If you are a GAFE school you can utilise the unlimited free storage of Google Drive with Google Photo’s. The free app auto syncs content from the camera roll and offers a fast way to delete the content from the device (after it has been upload). The video shows how to enable Photos as a folder in the your Google drive so that it can be shared with a colleague, for example, a teacher and a teaching assistant. Being able to tag, label photos/videos and search for them makes this a very useful tool.

New Kid on the Bloxel!

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Apologies for the cheesy headline! I’ve been keenly awaiting the arrival of Bloxels. As a fan of the Floors app and approach, I have had high expectations of Bloxels.

So what is it? Well, Bloxels is an app based process for making retro arcade style games on the iPad. This involves designing game play spaces, characters, enemies, and objects. The designs are restricted to a 13 x13 board that is both physical if you choose to buy one and virtual within the free app. The idea is to design all aspects of the game on the board with plastic cubes (hence the 13 bit builder tag). The board is like a tray that holds coloured plastic cubes. Curious?

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So what is it? Well, Bloxels is a creative process for making retro arcade style games. The process involves designing game play spaces, characters, enemies, and objects. The designs are restricted to a 13 x 13 board that is both physical if you choose to buy one and virtual within the free app. The idea is to design all aspects of the game on the board with plastic cubes (hence the 13 bit builder tag).

It comes is a nice old games style box from the pre-digital era, backing the day when we used to sit around, talk and engage with each other – remember those days? Obviously the fact that you can use motor skills to physically organise the board talk and plan is very attractive.

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We design/plan on the board and then use the “in app camera” to digitise the design. There is a simple colour code for the elements. Each colour block represents a different function. The green blocks are terrain/platforms blue water, red is a hazard. Some of these functions can then be developed. For example, the “power up” blocks can be used for adding “life/health” to your character or provide them with a jet back or ammunition. My one criticism of the experience is guns and bombs but it is unfortunately part of this type of gaming genre. Of course children can be encouraged to design something less negative and that is the joy of Bloxels. It screams creativity and not simple gratification. As part of the process the user creates both characters and objects.

Here is my enemy character.

One unexpected surprise is the creative element. Characters and objects can all be animated. They can even have three animated states, idle, walk and jump. This immediately offers fantastic differentiation opportunities. This last week I worked with both y3 and y6 (digital leaders) quickly creating and thinking conceptually about how to get the best animated effects.

The overall process is as follows create a game, add boards complete with platforms, exploding blocks, water, lava pits, then decorate them. You can design all of your decorations. So if a pixelated pink and yellow Kath Kitson polker dot look is you thing – you can have it! Likewise, Characters and objects are only limited to your imagination within the 13×13 space.

The app is free and weighs in at 198mb. There are no in app purchases and I guess Pixel Press are thinking the revenue will come from the boards and cubes. It possible to create without the blocks and cubes, but there something satisfying about physically making and planning as opposed to everything being on the screen.

Projects and assets remain on the device. It possible to have accounts. This is so that you can play, earn coins via playing other peoples games and using shared assets, in effect creating a “social community” of “Bloxelers”. Again your class can create without an account, but you will have to keep track of devices if they are being shared.

My only gripe is the number of cubes in the additional packs of cubes is very small. The  basic box ships with 250 cubes. The additional packs are 8 x 15 cubes which isn’t enough to spread across the additional 4 boards in the 5 pack.

As a version 1.1.2 app this is a great start. It does need some fine tuning and the workflow at times can be a little daunting. There are no real instructions although there are some good Vimeo tutorial clips. I managed to create games with Y3. Like wise, Y6 digital leaders really caught the character animation bug and were very creative.